Week 7: Excercises


  1. 3.3: Interaction Patterns (p62)
  • Single Player vs. Game - Outlast, The Evil Within, Touken Ranbu, Little Misfortune
  • Multiple Individual Players vs. Game - Bloodborne, SumiSumi, Farm Heroes Saga, Disney Tsum Tsum
  • Player vs. Player - Badminton, Pong, Taiko no Tatsujin
  • Unilateral Competition - Dead by Daylight, Werewolf, Mafia, Who Touched it Last
  • Multilateral Competition - Monopoly, Go Fish, Cards Against Humanity
  • Cooperative Play - Sky: Children of the Light, The Dark Pictures: Man of Medan (Movie Night Mode), Human Fall Flat
  • Team Competition - Basketball, Dodge Ball, Prop Hunt

3.4: Objectives (p71)

  • Cards Against Humanity - Forbidden Act
  • Mafia - Chase & Outwit
  • Touken Ranbu - Capture & Collection
  • Mario Kart - Race
  • Outlast - Escape & Survival
  • Harvest Moon: Back to Nature - Construction
  • Little Misfortune - Rescue or Escape
  • Cooking Mama - Collection & Completing mission
  • Bioshock Infinite - Capture
  • The Walking Dead - Survival

3.5: Procedures for Blackjack (p73)

  1. Pick one player as the dealer
  2. Shuffle 1-8 packs of cards
  3. Each player place bets in front of them
  4.  The dealer gives one card face up to each player in clockwise direction, and then one card face up to themself.
  5. The dealer gives another card face up to each player, and then one card face down to themself.
  6. From the left, the players can choose to ask for one more card (hit) or not (stand), in order to get 21 or as close to 21 as they can. If they go over 21, it is called a 'bust', and the dealer collect the bet.
  7. After that, the dealer turn up their faced down card. If the total is 16 or under, they must take another card, otherwise they keep the two cards. If the dealer bust, none of the bet is collected
  8. If the player's total is more than the dealer, they win. If less, the dealer collect the bet. If the total is the same, the dealer doesn't collect the bet.

6.6: Do It (p177)


10.8: Symmetrical versus Asymmetrical (p321)

As for the new multiplayer project that I'm working on with two more people, it is an asymmetrical game about journalists competing to take pictures of a mythical creature. This is because of the multilateral structure in which all players compete against each other with different initial abilities. In addition, one player will have a completely different set of abilities (the mythical creature), while the rest will have some variations of offensive and defensive abilities of around the same level (the journalists) because of the unilateral structure that we have decided for the context of the game. Also, the player who plays the creature will have a different objective than the journalists who share the same objective.

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